Not fully remote)
Lead the engineering effort on EMERGENCY HQ, a successful live mobile title. You’ll set technical direction for features and live‑ops, keep the game fast and stable across devices, and help a small team deliver with quality and speed.
Lead engineers through mentoring, code reviews, and sensible standards; Architect and implement gameplay, meta, and content pipelines that scale for live‑ops (economy/progression hooks, events, reward systems).
Own CI/CD and release health: build pipelines, automated checks, branch strategy, store submissions, hotfix flow.
Integrate and maintain analytics/telemetry, remote config/feature flags, A/B testing, MMP/attribution (incl. 5+ years in software engineering with 2+ years shipping mobile games in Unity/C# ; Experience leading engineers or a squad; Solid grasp of mobile performance (profilers, GC/memory, async), asset/Addressable‑style content pipelines, and reliability practices.
~ release management and store submission know‑how.
~ Familiarity with analytics/event schemas, remote config, A/B testing, iOS privacy/SKAN, and IAP receipt/entitlement flows.
~ Professional English.
interest in data‑informed experimentation.
Original game, great team: we build, own, and operate our own IP with a tight, collaborative crew.
Ownership over micromanagement: we set clear goals and give you responsibility and autonomy to deliver results—support when you need it, freedom when you don’t.
Great office in a vibrant Berlin neighbourhood (Friedrichshain) with plenty of home office possible.
Send your CV/LinkedIn and a brief portfolio or repo samples to application@promotion-software.de with subject “Lead Engineer – EMERGENCY HQ” .