SensitHaptics builds the leading haptics technology for immersive gaming and professional sim racing. Our proprietary Metahaptics technology combines real-time data processing, low-latency audio/haptics generation and tightly integrated hardware control to deliver industry-leading immersion.
Our software stack runs close to the system, processes telemetry and simulation data in real time, and drives haptic hardware with extremely low latency. It is systems engineering applied to gaming.
We are looking for an experienced software engineer to work on our Windows-based core software stack.
Design, implement and maintain real-time, low-latency software components in Rust
Process and analyze live data streams from simulations and games (UDP, shared memory, custom protocols)
Implement low-level audio and haptics signal generation
Occasionally implement small UI changes in React (Tauri frontend)
Collect feedback from the community and incorporate it into feature improvements
Tauri with React frontend
Low-level audio / haptics generation
Real-time data ingestion (UDP, shared memory, proprietary protocols)
Windows (primary and currently only supported platform)
Professional Rust experience, or 5+ years with compiled languages (C/C++/C#/ Zig etc.)
Comfortable working on Windows-specific software
High level of independence, reliability and engineering discipline
Experience with sim racing, racing telemetry or simulation data
Windows driver or low-level Windows API experience, especially related to audio
Background in audio engineering, DSP or haptics
Benefits
Work on real systems software, not CRUD or dashboards
Hybrid work setup with flexibility
If you enjoy low-level systems work, care about latency, and want to build software that people can physically feel, we want to hear from you.