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Point of interest artist

München
welevel jobs
Inserat online seit: 25 Juli
Beschreibung

Why us? welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs. Here’s what makes us stand out: Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration. Competitive Compensation: We believe in rewarding talent with attractive and fair packages. Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible. Your Role We’re looking for a Point of Interest Artist to create memorable and narratively rich locations that spark curiosity and invite exploration. From imposing landmarks to mysterious ruins and thriving settlements, you’ll design and build points of interest that not only look stunning but also enhance gameplay and storytelling in Solid River. You’ll work closely with Level Designers, World Artists, and Environment Artists to ensure each POI feels authentic, cohesive with the surrounding world, and offers engaging gameplay opportunities. Responsibilities Design and build unique landmarks, ruins, and settlements that enrich the world’s visual and narrative identity Incorporate lore and storytelling elements into architecture, layouts, and environmental details Collaborate with Level Designers to ensure POIs are engaging and support diverse gameplay scenarios Ensure style, materials, and construction details align with the broader art direction and biomes Use Unreal Engine 5 and industry-standard 3D tools to create optimized, high-quality assets Requirements 3 years of professional experience as an Environment Artist, Level Artist, or similar role, ideally on AAA titles Strong portfolio showcasing memorable, narrative-driven locations and structures Proficiency with Unreal Engine 5 and tools such as Blender, Maya, or ZBrush Strong understanding of architecture, layout design, and environmental storytelling Ability to balance artistic vision with gameplay and performance requirements Fluent in English; German is a plus Onsite position in Munich Nice to have Background in historical or fantasy architecture design Experience with modular building systems Familiarity with procedural tools like Houdini or World Machine Knowledge of open-world or survival game design principles What we offer Work on a groundbreaking AAA survival city-building game Be part of a passionate and highly experienced team Competitive salary and benefits package, including relocation assistance Opportunity to craft iconic and memorable in-game locations Are you ready to design the landmarks and settlements that players will remember for years to come? Apply now and make your mark on the world of Solid River! About us welevel is a fast-growing AI-powered game studio in the heart of Munich. We're creating a blockbuster title with an ambitious team, blending industry veterans with next-gen tech. As the home for bold, creative minds, welevel is where innovation meets imagination. Backed by top investors, we're on a mission to reshape the future of gaming.

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