What are you working on?
* Genres: Action, Casual
* Platforms: VR
HyperVR Games is a VR gaming studio and publisher, founded in 2021.
We develop games in the casual simulator genre, offering a high-quality immersive experience for a wide audience.
We are one of the top developers and publishers on the market.
Our goal is to continue growing as a developer and publisher, bringing on more talent together, expanding our ecosystem, and strengthening our presence in the niche, ultimately becoming a leading VR player.
Our in-house game “Shave & Stuff” was awarded a “Best in Play” title by the Game Developers Conference 2023 and was released on Meta Quest, Pico, and Steam.
And do not miss our latest title "Shop & Stuff" to enjoy while playing!
We are looking for a hands-on 3D Technical Artist with a strong technical mindset who can go beyond asset creation and significantly improve how scenes, characters, and interactions feel inside Unity.
If you are passionate about gaming, enjoy a pro-active startup vibe, are always on the lookout for generating and trying out new crazy ideas - let's have a chat!
For which tasks (responsibilities)?
* Improve scene quality directly inside Unity.
* Enhance gameplay feel through animation, rigging, color, contrast, and visual accents.
* Improve character behavior and presentation via animation.
* Identify weak areas in scenes and propose practical improvements.
* Optimize and refine technical setup of visual content.
* Work on rigging, skeletal setup, and animation integration.
* Improve environment readability, composition, and atmosphere.
* Translate gameplay needs into strong visual execution.
* Support and mentor other artists when needed.
* Raise overall visual and technical quality of prototypes.
What kind of professional are we looking for?
* Fluent English (spoken and written).
* 4+ years of experience in game development.
* Strong skills in 3D software (Blender, 3ds Max, or equivalent).
* Solid Unity experience:
o Scene setup, prefabs, materials, lighting, colliders.
* Strong understanding of rigging and skeletal animation.
* Experience integrating and improving animations in Unity.
* Ability to create and refine contextual animations.
* Understanding of technical art fundamentals:
o Shaders, materials, optimization, scene readability.
* Strong sense of color, contrast, accents, and visual hierarchy.
* Ability to improve scene composition and atmosphere.
* Understanding of physics behavior and interaction feel.
* Ability to work directly in Unity and solve problems independently
* Basic programming knowledge for technical setup and iteration.
Nice to have:
* Shader Graph or custom shader experience.
* VFX / particle systems experience.
* VR development experience.
* Gameplay prototyping experience.
* Video editing / presentation skills.
* Experience with blendshapes and facial animation systems.
What is important for us in a person?
* High ownership and accountability.
* Practical, solution-oriented mindset.
* Open to feedback and iteration.
* Proactive and self-driven.
* Comfortable with ambiguity.
* Curious and willing to experiment.
* Focused on improving product quality, not just completing tasks.
* Passionate gamer.
What are the conditions and bonuses?
* Opportunity to work on high-performing projects and bring your vision into new titles;
* Paid vacations: 20 working days per year (according to the labor legislation of Latvia);
* Company events and team-building activities.