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3d technical artist (animation & game feel) (remote)

HyperVR Games
Inserat online seit: 13 Mai
Beschreibung

What are you working on?

* Genres: Action, Casual
* Platforms: VR

HyperVR Games is a VR gaming studio and publisher, founded in 2021.

We develop games in the casual simulator genre, offering a high-quality immersive experience for a wide audience.

We are one of the top developers and publishers on the market.

Our goal is to continue growing as a developer and publisher, bringing on more talent together, expanding our ecosystem, and strengthening our presence in the niche, ultimately becoming a leading VR player.

Our in-house game “Shave & Stuff” was awarded a “Best in Play” title by the Game Developers Conference 2023 and was released on Meta Quest, Pico, and Steam.

And do not miss our latest title "Shop & Stuff" to enjoy while playing!

We are looking for a hands-on 3D Technical Artist with a strong technical mindset who can go beyond asset creation and significantly improve how scenes, characters, and interactions feel inside Unity.

If you are passionate about gaming, enjoy a pro-active startup vibe, are always on the lookout for generating and trying out new crazy ideas - let's have a chat!


For which tasks (responsibilities)?

* Improve scene quality directly inside Unity.

* Enhance gameplay feel through animation, rigging, color, contrast, and visual accents.

* Improve character behavior and presentation via animation.

* Identify weak areas in scenes and propose practical improvements.

* Optimize and refine technical setup of visual content.

* Work on rigging, skeletal setup, and animation integration.

* Improve environment readability, composition, and atmosphere.

* Translate gameplay needs into strong visual execution.

* Support and mentor other artists when needed.

* Raise overall visual and technical quality of prototypes.


What kind of professional are we looking for?

* Fluent English (spoken and written).

* 4+ years of experience in game development.

* Strong skills in 3D software (Blender, 3ds Max, or equivalent).

* Solid Unity experience:

o Scene setup, prefabs, materials, lighting, colliders.

* Strong understanding of rigging and skeletal animation.

* Experience integrating and improving animations in Unity.

* Ability to create and refine contextual animations.

* Understanding of technical art fundamentals:

o Shaders, materials, optimization, scene readability.

* Strong sense of color, contrast, accents, and visual hierarchy.

* Ability to improve scene composition and atmosphere.

* Understanding of physics behavior and interaction feel.

* Ability to work directly in Unity and solve problems independently

* Basic programming knowledge for technical setup and iteration.

Nice to have:

* Shader Graph or custom shader experience.

* VFX / particle systems experience.

* VR development experience.

* Gameplay prototyping experience.

* Video editing / presentation skills.

* Experience with blendshapes and facial animation systems.


What is important for us in a person?

* High ownership and accountability.

* Practical, solution-oriented mindset.

* Open to feedback and iteration.

* Proactive and self-driven.

* Comfortable with ambiguity.

* Curious and willing to experiment.

* Focused on improving product quality, not just completing tasks.

* Passionate gamer.


What are the conditions and bonuses?

* Opportunity to work on high-performing projects and bring your vision into new titles;

* Paid vacations: 20 working days per year (according to the labor legislation of Latvia);

* Company events and team-building activities.

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