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Senior sfx artist (sound designer) with unreal experience

München
welevel studios
Designer
Inserat online seit: 20 September
Beschreibung

Senior SFX Artist (Sound Designer) with Unreal ExperienceJoin to apply for the Senior SFX Artist (Sound Designer) with Unreal Experience role at welevel studiosContinue with Google Continue with GoogleSenior SFX Artist (Sound Designer) with Unreal ExperienceJoin to apply for the Senior SFX Artist (Sound Designer) with Unreal Experience role at welevel studiosWhy us?welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developingWhy us?welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.Here’s What Makes Us Stand OutInspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.Competitive Compensation: We believe in rewarding talent with attractive and fair packages.Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.Your RoleWe are seeking a Senior Sound Designer to craft immersive audio experiences for our AAA survival city-building game. You will be responsible for designing dynamic soundscapes, implementing real-time audio effects, and ensuring a high-quality audio experience.ResponsibilitiesDesign and implement immersive sound effects, including environment, UI, and combat sounds.Work with Unreal Engine’s Sounds System and procedural audio tools.Develop adaptive sound systems that respond to gameplay and world events.Collaborate with programmers to implement spatial audio and real-time mixing.Record, edit, and mix high-quality SFX assets.Optimize sound design for open-world and multiplayer performance.Requirements3+ years of experience in game sound design.Strong expertise in Unreal Engine 5’s Sound System, Wwise, or FMOD.Experience designing procedural and adaptive audio systems.Understanding of physics-based and interactive audio.Passion for immersive soundscapes in survival and city-building games.Onsite position.What We OfferWork on a groundbreaking AAA survival city-building game.Be part of a passionate and highly experienced team.Competitive salary and benefits package.Opportunity to innovate in AI-driven game development.A chance to grow with a rapidly expanding game studio backed by top industry veterans.Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!Apply now and let your creativity flow like a mighty river!About Uswelevel is a fast-growing AI-powered game studio in the heart of Munich. We're creating a blockbuster title with an ambitious team, blending industry veterans with next-gen tech. As the home for bold, creative minds, welevel is where innovation meets imagination. Backed by top investors, we're on a mission to reshape the future of gaming.Seniority levelSeniority levelMid-Senior levelEmployment typeEmployment typeFull-timeJob functionJob functionArt/CreativeIndustriesSoftware DevelopmentReferrals increase your chances of interviewing at welevel studios by 2xSign in to set job alerts for “Entertainer” roles.Continue with Google Continue with GoogleContinue with Google Continue with GoogleLightning and Shading Artist Unreal (all genders)Lead Lightning and Shading Artist Unreal (all genders)Senior Level Artist (POIs & Procedural World Design)We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI. #J-18808-Ljbffr

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