Location: Berlin, Germany (On-site; no remote)
Employment: Full-time, permanent
Reports to: Game Director / Studio Director
We’re opening senior game designer roles across two tracks: a brand‑new title and our live mobile game EMERGENCY HQ. We’re after a generalist systems designer with a strength in F2P economy & balancing. Someone who can connect core/mid/meta loops, tunes pacing and rewards perfectly to maximize fun and engagement, and designs elegant features that feel great and scale sustainably.
Your impact
* Design, own and evolve in‑game economies (currencies, sources/sinks, progression, pricing) for either the new title or EMERGENCY HQ.
* Shape systems and gameplay loops (core → mid → meta), including upgrade paths, timers, crafting/building, mission structures, difficulty curves, and the moment‑to‑moment feel in partnership with design & engineering.
* Build monetization systems with a player‑first, ethical approach (offers, passes, subscriptions, ads) and ensure they reinforce gameplay, not fight it.
* Build and maintain balancing models and simulations to forecast progression speed, build shifting bottlenecks and make sure different player types always have plenty of interesting goals to work towards.
* Quickly iterate balancing and economy tuning. A/B testing should be second nature.
* Contribute and sometimes own significant non-economy related features and initiatives
What you’ll do
* Design and document systems that tie economy to gameplay: progression pacing, reward schedules, challenge/mission structures, store architecture, pricing & segmentation.
* Create economy spreadsheets/simulations; run scenario modeling; maintain a single source of truth for tuning.
* Write specs, review tracking requirements; set up A/B tests; analyze results and iterate.
* Collaborate with engineering, product, UA, art, community to ship features; manage implementation and follow‑through.
* Participate in playtests; own balancing passes for difficulty, time‑to‑fun, reward feel, and friction.
What you’ll bring
* 4+ years as a game/system/economy designer on live F2P titles (mobile preferred)
* A generalist skill set across systems & gameplay design with a strength in economy/balancing.
* Mastery of spreadsheets (Google Sheets/Excel); simulation/prototyping experience is a plus
* Strong grasp of F2P KPIs and a lot of experience with data driven experimentation.
* Familiarity with SQL/analytics tooling a bonus; production fluency in Unity and remote‑config/feature flags.
* Clear communication in English; German is a plus.
Nice to have
* Background in strategy/sim/builders or other systems-heavy genres.
* At least one shipped F2P game, built from scratch, or multiple years of strong live game improvements.
* Prior mentorship/lead responsibilities.
What success looks like
In 3–6 months
* New Game: First game economy model & first fun prototypes
* Existing game: First positive A/B test results proving impact.
Why join us
* Ship to a huge player base on a live title with real impact from day one.
* High ownership, fast iteration, and a collaborative, low‑ego culture.
* The chance to shape new game foundations for years to come.
Location & work setup
* Hybrid in Berlin, Germany. Remote work is not considered.
* Relocation/visa support available (case by case).
Compensation & benefits
* Competitive salary
* 28+ vacation days, flexible working hours, learning & conference budget.
* Modern hardware and tools; choice of Mac/PC.
Hiring process
1. Intro call (30–45 min)
2. Portfolio/experience deep‑dive (60 min)
3. Practical exercise (live working session / case study done during the interview)
4. Stakeholder interviews (cross‑functional)
5. Offer
How to apply
Send your CV/LinkedIn ideally plus work examples of economy work (docs, dashboards, anonymized spreadsheets or simulations) to
Malin Sweers
application@sixteen-tons.com
With the subject “Senior Game Designer (F2P Economy)”. Please include your earliest start date and salary expectations.