About SensitHaptics
SensitHaptics builds the leading haptics technology for immersive gaming and professional sim racing. Our proprietary Metahaptics technology combines real-time data processing, low-latency audio/haptics generation and tightly integrated hardware control to deliver industry-leading immersion.
Our software stack runs close to the system, processes telemetry and simulation data in real time, and drives haptic hardware with extremely low latency. This is not a typical app role. It is systems engineering applied to gaming.
The Role
We are looking for an experienced software engineer to work on our Windows-based core software stack.
You will maintain and extend existing simulation integrations and implement new ones end-to-end. You will work primarily in Rust, with occasional React work for UI adjustments (~90% Rust / systems work and ~10% UI).
You will operate with a high degree of independence and ownership.
Tasks
* Design, implement and maintain real-time, low-latency software components in Rust
* Process and analyze live data streams from simulations and games (UDP, shared memory, custom protocols)
* Implement low-level audio and haptics signal generation
* Develop and optimize multi-threaded systems with strict latency and stability requirements
* Maintain and extend existing Windows-only implementations; build new integrations independently
* Write integration and end-to-end tests for complex, real-time systems
* Help maintain and improve the CI/CD pipeline
* Occasionally implement small UI changes in React (Tauri frontend)
* Collect feedback from the community and incorporate it into feature improvements
Our Tech Stack
* Rust (core systems, real-time processing)
* Tauri with React frontend
* Low-level audio / haptics generation
* Real-time data ingestion (UDP, shared memory, proprietary protocols)
* Multithreaded programming
* Turso / SQLite
* Mono-repository
* Windows (primary and currently only supported platform)
Requirements
Required Skills & Experience
* Professional Rust experience, or 5+ years with compiled languages (C/C++/C#/ Zig etc.)
* Deep understanding of multithreading, concurrency models and synchronization
* Strong intuition for low-latency systems and performance trade-offs
* Experience with integration and E2E testing in non-trivial systems
* Comfortable working on Windows-specific software
* High level of independence, reliability and engineering discipline
Strong Plus Points
* Experience with sim racing, racing telemetry or simulation data
* Windows driver or low-level Windows API experience, especially related to audio
* Deep understanding of Windows system internals
* Background in audio engineering, DSP or haptics
* Experience building performance-critical desktop applications
Benefits
* Work on real systems software, not CRUD or dashboards
* Ownership over critical parts of a market-leading haptics platform
* Extremely short decision paths and direct collaboration with founders and hardware teams
* Hybrid work setup with flexibility
* A product used by highly demanding, technically sophisticated users
* No hype, no politics, no bullshit – just hard engineering problems
If you enjoy low-level systems work, care about latency, and want to build software that people can physically feel, we want to hear from you.