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Founding designer (code-first / 100% remote)

Karlsruhe
neoBIM GmbH
Designer
Inserat online seit: 9 Juni
Beschreibung

NeoBIM is a cutting‑edge startup transforming the construction industry with AI‑powered Building Information Modeling (BIM). Co‑founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects.

We're hiring our founding designer to own the look, feel, and design system of the product from day one — and to do it in a way that's collapsing the old design-to-handoff pipeline.

How we think about design here

The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy.

We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.


Tasks

* Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility
* Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase
* Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows
* Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language
* Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation
* Shape the brand and marketing surface as the company grows


Requirements

This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:

* You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you
* You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene
* You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose
* You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like
* You design with light/dark mode and responsiveness from the start, not as an afterthought


Benefits

* Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space
* Competitive salary
* Direct access to the founders, no design-by-committee, no layers between you and the work
* The chance to define how a category of professional 3D tooling looks and feels for the next decade
* Access to World-Class Infrastructure
* A Culture of Deep Tech and Real-World Application
* Flexibility with remote first work enviroment and a great team that shapes the future

Send us your portfolio and CV

For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094.

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