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Gameplay programmer (ai) (f/d/m)

München
HOLOGATE
Inserat online seit: 4 November
Beschreibung

About the job:

We’re seeking an Unreal Engine Gameplay Programmer (AI) to join our team creating immersive virtual reality training solutions. You’ll be responsible for designing and developing gameplay systems, innovative mechanics, and sophisticated AI and NPC behaviors, to provide high-fidelity VR training simulations that help professionals master complex procedures and scenarios in a safe, controlled environment.

We offer:

1. A competitive salary
2. Intensive onboarding and individual training
3. High growth potential
4. Flexible work arrangements with core hours / work-life balance
5. A great team spirit in a dynamic and international working environment

Responsibilities:

6. Designing, developing, and implementing robust and scalable gameplay systems using C++ and Unreal Engine 5.
7. Developing and refining NPC behavior, including pathfinding/navigation, behavior trees, state machines, perception, and performance optimization.
8. Providing realistic and interactive NPCs to facilitate immersive training scenarios.
9. Collaborating with 3D artists, animators and technical artists to achieve realistic NPC animations and visuals.
10. Optimizing gameplay and NPC code for VR and multiplayer performance.
11. Implementing learning analytics and performance tracking systems within VR environments.
12. Documenting technical specifications and writing clear, concise and maintainable code that adheres to our coding standards.
13. Sharing knowledge with the team and contributing to the team’s continued development.
14. Staying up-to-date with the latest advancements in Unreal Engine and game development technologies.

Key Qualifications:

15. 3–5 years of professional experience as a gameplay programmer or comparable position.
16. Proficiency in C++ programming.
17. Experience developing content with Unreal Engine 5 or similar engines.
18. Understanding of Unreal Engine’s NPC frameworks such as pathfinding/navigation, behavior trees, state machines, perception, Environment Query System, Gameplay Ability System, Smart Objects and crowd simulation.
19. Skilled in working with the Unreal Engine Blueprint system.
20. Strong mathematical aptitude.
21. Knowledge of creating network-based multiplayer games.
22. Familiarity with version control systems such as Perforce or Git.
23. Strong communication and interpersonal skills with a profound knowledge of English.
24. A passion for making realistic VR simulations and games.

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