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Vfx artist (f/m/d) - ingenieur, anwendungsentwicklung

Hamburg
ROCKFISH Games
Ingenieur
Inserat online seit: 16 Juni
Beschreibung

Are you a master of Unreal Engine, Niagara scripting, and creating complex materials? We’re on the lookout for a talented VFX Artist to join our incredible team at ROCKFISH Games. We push the boundaries of gaming and create unforgettable experiences, and we need someone with a passion for visual effects to help us make our games truly spectacular. If you thrive on crafting breathtaking visual effects and want to be part of our adventure, this could be the perfect opportunity for you!

As part of the VFX team, you’ll be the creative powerhouse behind the stunning visual effects in our upcoming games. From mesmerizing explosions to subtle environmental effects, your expertise will bring our virtual worlds to life. Join us in creating effects that captivate players, enhance storytelling, and elevate our games to new heights!


Responsibilities

* Design and implement high-quality visual effects that enhance the player’s experience and immersion in the game
* Collaborate closely with designers, artists, and engineers to ensure the visual effects align with the overall vision of the game
* Optimize visual effects for performance without sacrificing quality, ensuring smooth gameplay
* Author and integrate highly optimized game assets
* Utilize Unreal Engine’s Niagara system and scripting to create complex and dynamic effects
* Create and refine materials using Unreal Engine to achieve the desired visual fidelity


Requirements

* Professional experience with Unreal Engine
* High proficiency in Niagara and Niagara scripting
* High proficiency in creating complex Unreal materials
* Ability to author highly optimized game assets
* Good knowledge of Unreal Blueprints
* Basic understanding of HLSL/GLSL shader language
* Proficiency in German


Bonus Skills

* Passion for gaming
* Experience with Houdini
* Experience with Substance Designer
* Experience with Blender
* Knowledge of Physically Based Rendering (PBR)

Start date: immediately

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