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Senior game designer (f2p economy)

Berlin
Sixteen Tons Entertainment
Game Designer
Inserat online seit: 2 Dezember
Beschreibung

Location: Berlin, Germany (On-site; no remote) Employment: Full-time, permanent Reports to: Game Director / Studio Director We’re opening senior game designer roles across two tracks : a brand‑new title and our live mobile game EMERGENCY HQ. We’re after a generalist systems designer with a strength in F2P economy & balancing. Someone who can connect core/mid/meta loops, tunes pacing and rewards perfectly to maximize fun and engagement, and designs elegant features that feel great and scale sustainably. Your impact Design, own and evolve in‑game economies (currencies, sources/sinks, progression, pricing) for either the new title or EMERGENCY HQ. Shape systems and gameplay loops (core → mid → meta), including upgrade paths, timers, crafting/building, mission structures, difficulty curves, and the moment‑to‑moment feel in partnership with design & engineering. Build monetization systems with a player‑first, ethical approach (offers, passes, subscriptions, ads) and ensure they reinforce gameplay, not fight it. Build and maintain balancing models and simulations to forecast progression speed, build shifting bottlenecks and make sure different player types always have plenty of interesting goals to work towards. Quickly iterate balancing and economy tuning. A/B testing should be second nature. Contribute and sometimes own significant non-economy related features and initiatives What you’ll do Design and document systems that tie economy to gameplay: progression pacing, reward schedules, challenge/mission structures, store architecture, pricing & segmentation. Create economy spreadsheets/simulations; run scenario modeling; maintain a single source of truth for tuning. Write specs, review tracking requirements; set up A/B tests; analyze results and iterate. Collaborate with engineering, product, UA, art, community to ship features; manage implementation and follow‑through. Participate in playtests; own balancing passes for difficulty, time‑to‑fun, reward feel, and friction. What you’ll bring 4 years as a game/system/economy designer on live F2P titles (mobile preferred) A generalist skill set across systems & gameplay design with a strength in economy/balancing. Mastery of spreadsheets (Google Sheets/Excel); simulation/prototyping experience is a plus Strong grasp of F2P KPIs and a lot of experience with data driven experimentation. Familiarity with SQL/analytics tooling a bonus; production fluency in Unity and remote‑config/feature flags. Clear communication in English; German is a plus. Nice to have Background in strategy/sim/builders or other systems-heavy genres. At least one shipped F2P game, built from scratch, or multiple years of strong live game improvements. Prior mentorship/lead responsibilities. What success looks like In 3–6 months New Game: First game economy model & first fun prototypes Existing game: First positive A/B test results proving impact. Why join us Ship to a huge player base on a live title with real impact from day one. High ownership, fast iteration, and a collaborative, low‑ego culture. The chance to shape new game foundations for years to come. Location & work setup Hybrid in Berlin, Germany. Remote work is not considered. Relocation/visa support available (case by case). Compensation & benefits Competitive salary 28 vacation days, flexible working hours, learning & conference budget. Modern hardware and tools; choice of Mac/PC. Hiring process Intro call (30–45 min) Portfolio/experience deep‑dive (60 min) Practical exercise (live working session / case study done during the interview) Stakeholder interviews (cross‑functional) Offer How to apply Send your CV/LinkedIn ideally plus work examples of economy work (docs, dashboards, anonymized spreadsheets or simulations) to Malin Sweers application@sixteen-tons.com With the subject “Senior Game Designer (F2P Economy)”. Please include your earliest start date and salary expectations .

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