About the Project:
Battle of Edin is an upcoming real-time strategy game with base-building, unit production, resource systems, and tactical combat. The game is developed in Godot 4.
Your Responsibilities:
* Implement RTS gameplay systems (units, pathfinding, AI, combat, buildings, production).
* Build UI systems (HUD, unit selection, minimap, hotkeys).
* Optimize performance for PC and mobile targets.
* Work closely with our designers and artists to integrate assets and mechanics.
Requirements:
* Strong experience with Godot 4 (GDScript or C#).
* Knowledge of RTS mechanics: pathfinding, unit logic, formation movement, selection boxes, isometric camera.
* Experience with 2D or 2.5D game development.
* Good problem-solving skills and ability to be self-driven.
Nice to Have:
* Experience shipping a game in Godot.
* Networking knowledge for multiplayer (optional).
Location: Remote or On-site (Germany)
Employment Type: Full-time
How to Apply:
Please send your portfolio + CV to: battleofedin@gmail.com