No remote) Employment: Full-time, permanent
Reports to: Game Director / Studio Director
We’re opening senior game designer roles across two tracks : a brand‑new title and our live mobile game EMERGENCY HQ. Someone who can connect core/mid/meta loops, tunes pacing and rewards perfectly to maximize fun and engagement, and designs elegant features that feel great and scale sustainably.
Design, own and evolve in‑game economies (currencies, sources/sinks, progression, pricing) for either the new title or EMERGENCY HQ.
Shape systems and gameplay loops (core → mid → meta), including upgrade paths, timers, crafting/building, mission structures, difficulty curves, and the moment‑to‑moment feel in partnership with design & engineering.
Design and document systems that tie economy to gameplay: progression pacing, reward schedules, challenge/mission structures, store architecture, pricing & segmentation.
4+ years as a game/system/economy designer on live F2P titles (mobile preferred)
~ A generalist skill set across systems & gameplay design with a strength in economy/balancing.
~ Mastery of spreadsheets (Google Sheets/Excel); Strong grasp of F2P KPIs and a lot of experience with data driven experimentation.
~ Familiarity with SQL/analytics tooling a bonus; production fluency in Unity and remote‑config/feature flags.
~ Clear communication in English; German is a plus.
At least one shipped F2P game, built from scratch, or multiple years of strong live game improvements.
New Game: First game economy model & first fun prototypes
Existing game: The chance to shape new game foundations for years to come.
Remote work is not considered.
Relocation/visa support available (case by case).
Compensation & benefits
~ Competitive salary
~choice of Mac/PC.
Send your CV/LinkedIn ideally plus work examples of economy work (docs, dashboards, anonymized spreadsheets or simulations) to
With the subject “Senior Game Designer (F2P Economy)” .