We are a small game studio operating within an educational institute, where creativity, collaboration, and learning come together. Our focus is on developing and testing a new mobile game while working closely with students, giving them hands-on experience in the full game development process. 
 Collaboration is at the heart of what we do – students and mentors work side by side across design, art, programming, and testing to bring ideas to life. 
 We believe in learning by doing: building real projects, exploring new ideas, and supporting each other in a safe, creative, and ambitious environment. 
 Create visual development and concept art for new gameplay features, events, items, and environments, capturing the desired look, feel, and mood of our game 
 Transform ideas into compelling visuals by exploring diverse design approaches and color palettes 
 Support content pre-production and feature prototyping by collaborating with Designers, Narrative, UI/UX, and fellow artists 
 Experience working in games and making informed, player-centric art decisions based on design, narrative, and product goals 
 Ability to create versatile and iterative concept sketches and explorations in high volumes, both for individual assets and full visual game experiences 
 Capability to take visual ownership of features, events, or small projects end-to-end – from early ideation and collaboration to moodboards, concept sketches, art feedback, and visual QA 
 Familiarity with animation principles in UI or game features 
 Familiarity with 3D software such as Blender, and Unity