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Ai-assisted concept / production artist (remote)

Hit Box Games LLC
Produktioner
Inserat online seit: 13 Mai
Beschreibung

What are you working on?

* The name of the project(s): Unannounced rock-horror story-driven game
* At what stage of the project(s)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.
* Genres: Action, Adventure
* Platforms: PC, Console

We are a small independent game team building an unannounced rock-horror story-driven game in Unreal Engine 5.

The project sits at the intersection of games, horror, and rock / metal culture, with creative input from world-class music talent.

The project is currently in prototype / vertical slice stage. This means the work is practical, hands-on, and visible quickly in the build. We are looking for people who like early-stage projects, can work from rough direction, and can help turn a prototype into a stronger pitch demo.

You will work directly with the project leads, with fast feedback and clear short-term goals. The team is small, so good work has real impact.


Team size and structure?

Small independent team with project leads, writer/story support, Unreal development support, character art, and external freelancers/studios as needed


For which tasks (responsibilities)?

Target:

Help turn AI-assisted ideas, rough references, and team notes into original, consistent, production-usable art for a rock-horror story-driven game.

Tasks:

* Clean up, redraw, paint over, and improve rough AI-assisted images.

* Create original concept support for characters, costumes, symbols, props, environments, posters, and mood boards.

* Help keep the visual style consistent across rock, horror, backstage, occult, and supernatural material.

* Prepare clear paintovers, callouts, variants, and reference sheets for 3D artists and Unreal implementers.

* Remove random AI artifacts and make designs more coherent.

* Work quickly and keep the art practical for a vertical slice.


What kind of professional are we looking for?

* Strong 2D art fundamentals.

* Good taste for horror, rock, dark fantasy, or comic-inspired visuals.

* Ability to work from messy references and make them clear.

* Comfortable using AI tools as part of ideation while delivering human-edited original work.

* Ability to create clean callouts and reference sheets.

* Photoshop, Procreate, Blender, PureRef, Figma, or similar tools

Nice to have:

* Game concept art experience.

* Character, costume, creature, prop, or environment design experience.

* Experience preparing art for 3D artists.

* Paintover / before-after examples.


What is important for us in a person?

* Fast iteration.

* Good visual judgment.

* Clear communication.

* Comfortable with feedback and revisions.

* Able to make rough ideas cleaner without overcomplicating them.


Why do we enjoy working here?

* Opportunity to help define the visual style of an early-stage game.

* Varied work across characters, props, environments, and mood.

* Direct feedback from project leads.

* Good portfolio material if the trial goes well.


What are the conditions and bonuses?

* Remote work.

* Freelance / contract setup.

* Short paid trial task first.

* Flexible schedule by agreement.


The selection process

1. Send portfolio with concept/design examples.

2. Short intro call or message exchange.

3. Small paid trial such as cleaning up one rough AI reference or creating a small concept sheet.

4. Continue on vertical slice support if the trial fits.

Before/after or paintover examples are very useful.

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